Method one requires you to have a second memory card, and since Animal Crossing came with one – you likely already had one for all your other games anyway. Taking them back to your own town and selling them for a greatly inflated price was a sure-fire way of making a quick profit.ĭespite the GameCube’s spotty history with online, there were still two ways to visit another village. You get to meet new people and villagers, there are different items in Tom Nook’s store, and most importantly, there may be different fruits growing on the trees. Visiting a friend’s town in Animal Crossing is a bunch of fun for many different reasons. Once you mailed the code (in-game) to that villager, you’d then get a new item the next day. You would need the code from the back of an eReader card. There were also secret codes for unlocking more NES Games, and for receiving items from villagers. Luckily (or perhaps unfortunately for Nintendo anyway) an entire list of universal codes was eventually discovered, and you could just get any item you wanted easily. That unique code can then be used at your friend’s Nook store to get said item. We all know the GameCube’s history with online support (or lack thereof), so what about if you wanted to gift your friend an item on the other side of the world, or even down the street? All you had to do was head into Nook’s shop, create a 28 character code and send it along with your town name to your friend (probably over MSN Messenger). Let’s have a look through the wonderful world of communication and connectivity in Animal Crossing. With the technology of the time, Animal Crossing has managed to do things very differently for a number of different features, even as far back as the GameCube. However, this is nothing new, “weird” and “strange” are the perfect ways to describe some of the things that Nintendo have done with Animal Crossing and communication between systems, games and the internet in the past. The upcoming Animal Crossing New Horizons seems to have some weird and strange rules about save files and transferring data.
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